Brand & Campaign

Hero Pillars

Tall frames carrying the main brand story

Flagship Launch Film

Cinematic hero cut for the main campaign hub

Campaign Cutdowns

TV, pre-roll and social-length edits

Mood Montage

Campaign energy in one continuous loop

Logo Stings

Branded transitions for all content

Typography Beats

Taglines, lockups and motion copy

Static-to-Motion

Taking key visuals into animated form

Retail Screens

Looping motion for in-store displays

Duravit Natuvo

Short anticipatory beats pre-campaign

Case Study Reels

Campaign wrap-ups for decks and pitches

Brand Collage

Multiple assets stitched into one rhythm

End Cards

Consistent sign-offs across formats

Snippets

Micro loops for paid and organic

Promo Variants

Formats tailored for different placements

About

3D animation and motion design with a systems mindset.

I’m a 3D animator and motion designer based in Denmark with around a decade of studio experience. I’ve worked across commercial, industrial and tech clients – from clean explainer films and product launches to abstract R&D pieces and UI driven visuals.

The work is built around visual systems: grids, motion rules and camera language that can scale from a single hero film into a whole ecosystem of assets – campaign cutdowns, social loops, product explainers and internal comms.

My background is hands-on: Cinema 4D, Redshift, compositing, Xpresso, Python helpers, and more recently AI-assisted workflows for look dev and texture work. The goal is simple: make complex things feel clear, tactile and watchable.

Explainers & Product Demos

System Overview

Top-level view of how everything connects

Feature Tours

Walking users through key capabilities

Component Focus

Zoomed-in hardware and UX breakdowns

Process Film

From first contact to installed system

Signal Paths

Showing data flowing through the system

UI Callouts

Highlighting key controls and states

Install Steps

Animated guidance from box to running

Safety Sequences

Do’s and don’ts told clearly in motion

Workflow Clips

From brief to result in a clean arc

Demo Highlights

Short pulls from full demos for reuse

Explainer Collage

Multiple chapters tied into one sequence

FAQ Clips

Quick answers in motion instead of static docs

Onboarding Snaps

Sequences for new user training flows

UI States

Hover, tap and transition animations

Expertise

From industrial explainers to abstract brand films.

I help brands and teams turn complex products, processes and systems into clear, structured motion pieces – from 3D product films and industrial explainers to UI, data and systems visualisation. A lot of the work lives inside B2B and technical contexts, where clarity, pacing and accuracy matter as much as aesthetics.

Day to day I work in Cinema 4D with MoGraph-heavy setups, Redshift for lighting and rendering, and compositing in tools like After Effects. I build procedural rigs, Xpresso and Python helpers to keep things flexible, and I’m comfortable integrating AI-driven tools for concepting and texture work when they actually make the pipeline faster rather than noisier.

Social & Shortform

Vertical Stories

Tall edits for feeds and reels

Campaign Reel

Fast, loud, scroll-stopping recap

Feed Headers

Channel top loops & banners

Social Collage

Multiple touchpoints stitched together

Sticker Packs

Animated overlays for stories

Teaser Frames

Single-shot hooks for posts

Avatar Loops

Profile and icon motion

Story Ladders

Vertical arcs across multiple clips

Carousels

Multi-frame swipes in motion

Highlight Strings

Sequences for campaign wrap-ups

Shortform Grid

Multiple assets timed to one track

One-liners

Single-line animated hooks

Motion Posts

Simple, clean social animations

Thumbnails

Optimised stills pulled from motion

Brands

Selected companies I’ve contributed to.

A lot of my work sits in the industrial and technology space – process and equipment manufacturers, automation and robotics, sensor and measurement technology, and food and beverage production. These projects usually come with complex systems and strict constraints, which is where structured 3D and motion design actually become useful instead of just decorative.

I also partner with agencies, production studios and in-house communication teams on campaigns, internal films and content systems. The focus is on building a motion language that can live across different formats and channels – from pitch films and conference visuals to social content and evergreen explainers.

R&D & Styleframes

Look Dev Towers

Lighting, materials and camera tests

Simulation Studies

Particles, fluids, dynamics experiments

Concept Loops

Short ideas for future projects

R&D Montage

Work-in-progress pieces stitched together

Styleframes

Key moments before full films

Material Grids

Surface variation and shading studies

Lighting Tests

Day, night and colored setups

Camera Experiments

Moves, lenses and depth of field

Abstract Systems

Visualising rules, data and flows

Development Reels

Progress reels for internal alignment

Exploration Grid

Frames used to steer visual direction

Tests

Quick setups that might grow later

Shader Experiments

Procedural looks and textures

Reference Frames

Anchors for look and feel

Contact

If you’d like to talk about a specific project or a broader collaboration, send over a short brief or a rough idea and we can figure out what makes sense – scope, timeline and the kind of work that would actually move things forward for you.

I’m available for direct client work, partnerships with agencies and studios, and longer term content systems where we build out a consistent visual language over time.