Selected Work
Looping video tiles driven by scroll visibility. Thumbnails fade into video as each tile becomes fully visible.
Flagship Launch Film
Campaign Cutdowns
Mood Montage
Logo Stings
Typography Beats
Static-to-Motion
Retail Screens
Duravit Natuvo
Case Study Reels
Brand Collage
End Cards
Snippets
Promo Variants
About
3D animation and motion design with a systems mindset.
I’m a 3D animator and motion designer based in Denmark with around a decade of studio experience. I’ve worked across commercial, industrial and tech clients – from clean explainer films and product launches to abstract R&D pieces and UI driven visuals.
The work is built around visual systems: grids, motion rules and camera language that can scale from a single hero film into a whole ecosystem of assets – campaign cutdowns, social loops, product explainers and internal comms.
My background is hands-on: Cinema 4D, Redshift, compositing, Xpresso, Python helpers, and more recently AI-assisted workflows for look dev and texture work. The goal is simple: make complex things feel clear, tactile and watchable.
System Overview
Feature Tours
Component Focus
Process Film
Signal Paths
UI Callouts
Install Steps
Safety Sequences
Workflow Clips
Demo Highlights
Explainer Collage
FAQ Clips
Onboarding Snaps
UI States
Expertise
From industrial explainers to abstract brand films.
I help brands and teams turn complex products, processes and systems into clear, structured motion pieces – from 3D product films and industrial explainers to UI, data and systems visualisation. A lot of the work lives inside B2B and technical contexts, where clarity, pacing and accuracy matter as much as aesthetics.
Day to day I work in Cinema 4D with MoGraph-heavy setups, Redshift for lighting and rendering, and compositing in tools like After Effects. I build procedural rigs, Xpresso and Python helpers to keep things flexible, and I’m comfortable integrating AI-driven tools for concepting and texture work when they actually make the pipeline faster rather than noisier.
Vertical Stories
Campaign Reel
Feed Headers
Social Collage
Sticker Packs
Teaser Frames
Avatar Loops
Story Ladders
Carousels
Highlight Strings
Shortform Grid
One-liners
Motion Posts
Thumbnails
Brands
Selected companies I’ve contributed to.
A lot of my work sits in the industrial and technology space – process and equipment manufacturers, automation and robotics, sensor and measurement technology, and food and beverage production. These projects usually come with complex systems and strict constraints, which is where structured 3D and motion design actually become useful instead of just decorative.
I also partner with agencies, production studios and in-house communication teams on campaigns, internal films and content systems. The focus is on building a motion language that can live across different formats and channels – from pitch films and conference visuals to social content and evergreen explainers.
Look Dev Towers
Simulation Studies
Concept Loops
R&D Montage
Styleframes
Material Grids
Lighting Tests
Camera Experiments
Abstract Systems
Development Reels
Exploration Grid
Tests
Shader Experiments
Reference Frames
Contact
If you’d like to talk about a specific project or a broader collaboration, send over a short brief or a rough idea and we can figure out what makes sense – scope, timeline and the kind of work that would actually move things forward for you.
I’m available for direct client work, partnerships with agencies and studios, and longer term content systems where we build out a consistent visual language over time.